![]() The player grows dizzy and falls into a coma. The player starts on the Stratospheric, which soon after reaches the wormhole. Plot Īfter events on Earth led it to be difficult to inhabit, a group of colonists built a ship and set course to a wormhole to take them to Vertumna IV. While replaying the game, the player can make new choices using knowledge gained from prior playthroughs. At the end of the character's twentieth year, the game comes to a close. The player can build friendships with other colonists by giving them gifts or doing activities with them, which opens up the possibly for romance. Outside of that, players can make decisions that determine if characters live or die depending on the activity they chose. ![]() These stat increases open up new options or make it easier to win the card game. The player acquires cards through events, each of which is a "memory" with a unique skill bonus associated with it. Players engage in a card mini-game that determines stat increases during each of these activities. These can include learning about the military or traveling to places other than the main hub. The game takes place in years, with players having to choose an activity to do each month. ![]() When the player starts Exocolonist, they can customize their character, picking traits that affect the rest of the game alongside choosing a childhood friend. ![]() The game released on Microsoft Windows, macOS, Linux, Nintendo Switch, PlayStation 4 and PlayStation 5 in August 2022. The player starts the game as a ten year old, going through events that affect the colony until the game ends when they turn twenty. I Was a Teenage Exocolonist is a 2022 role-playing video game developed by Northway Games and published by Finji. Visual novel, role-playing, simulation, strategy ![]()
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